AI Insights · Timothy · July 2024
Top 5 Military Games on iOS in Oceania: Q2 2024 Performance
Discover the performance trends of the top 5 military games on iOS in Oceania for the second quarter of 2024. Insights include weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 military games on the iOS platform in Oceania showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:
Call of Duty®: Warzone™ Mobile by Activision Publishing, Inc. saw initial weekly revenues of around $9.1K, peaking at $11.2K in early April before gradually declining to approximately $1.9K by the end of June. Weekly downloads started strong at 22.8K but dropped to 3.5K by the end of the quarter. Active users showed a notable decrease from 46.1K at the beginning of April to around 20.1K by the end of June.
Call of Duty®: Mobile, also from Activision Publishing, Inc., maintained robust weekly revenue, peaking at $164K in late April and stabilizing around $121K by the end of June. Weekly downloads fluctuated slightly, starting at 8.4K and ending at 7.3K. Active users remained relatively stable, averaging around 81K to 88K throughout the quarter.
Top War: Battle Game from River Game HK Limited experienced consistent weekly revenue, peaking at $38.3K in mid-June. Weekly downloads, however, saw a decline from 1.3K in early April to under 1K by the end of June. Active users followed a similar trend, starting at 4.7K and decreasing to about 3.6K by the end of the quarter.
Sea War: Raid by 江锋 聂 had a modest start in terms of revenue, ranging from $995 in early April to about $1.4K by the end of June. Weekly downloads surged in mid-May, reaching over 3K, and ended the quarter at 2.6K. Active users steadily increased from 2.4K in early April to 7.7K by the end of June.
Warpath: Ace Shooter by Lilith Games showed strong weekly revenue trends, peaking at $32.7K in late May. Weekly downloads remained relatively stable, ranging from 789 to 1.3K throughout the quarter. Active users hovered around 11.5K, showing slight fluctuations but ending at a peak of 11.9K in late June.
These insights are based on data from Sensor Tower, where more detailed analysis and trends can be explored.